dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable

UE - Gameplay - Blueprint - Oct 18, 2016

dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable. Regression (no) issue (does) occur in 4.12.5 ...

Duplicating actor in level clears some default values

UE - Gameplay - Blueprint - Oct 17, 2016

Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...

Logging in Shipping Builds on Android are not saving

UE - Platform - Mobile - Oct 17, 2016

Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...

Blocking Volume Not Displaying Properly in Player Collision Mode

Tools - Oct 17, 2016

The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...

Removed Bones array in Persona does not update

OLD - Anim - Oct 14, 2016

In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...

Editor Crash when selecting and deleting assets, undoing deletion in Content Examples project

UE - Graphics Features - Oct 14, 2016

I've only had this happen once. ...

Changing number of existing UHierarchicalInstancedStaticMeshComponent in Blueprint causes crash.

UE - Graphics Features - Oct 14, 2016

If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...

Build failure packaging for android with GoogleVR plugin enabled

UE - Platform - XR - Oct 12, 2016

Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...

Nav Mesh Not Generating on Static Mesh Created From BSP

UE - AI - Oct 12, 2016

Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...

TArray marked as Instanced in a component class cannot be edited per instance

UE - Gameplay - Blueprint - Oct 11, 2016

If a TArray declared in a component class has the UPROPERTY specifier "Instanced", then attempts to edit an instance of the array in the editor viewport after adding the component to a blueprint doe ...