dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable. Regression (no) issue (does) occur in 4.12.5 ...
Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...
Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...
The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...
In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...
I've only had this happen once. ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...
Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...
If a TArray declared in a component class has the UPROPERTY specifier "Instanced", then attempts to edit an instance of the array in the editor viewport after adding the component to a blueprint doe ...