Setting a Skeletal meshes collision preset to CharacterMesh introduces problems with spawning and teleporting a pawn driven with Mover. ...
If the user is pressing a button and then uses one of the virtual joysticks the "Is Pressed" node will return false even if the user is still holding down the button. ...
When a Scene Capture Actor is updating the content via an Update Content Node, the Static meshes in the world will flicker or pulse according to the update timer for the Scene Capture Actor. This o ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...
TCP Socket messaging in iOS seems not working. ...
We should get to the bottom of this workaround and revert it eventually. Reported here: [Link Removed] ...
It is possible for a class that implements IPreLoadScreen to leak memory if GetPreLoadScreenType returns EngineLoadingScreen and IsDone returns true before the engine signals loading is completed vi ...
When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...