Editor crashes when attempting to doubleclick static mesh in content browser

UE - Graphics Features - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...

Lighting Build fails with World Settings Error

UE - Graphics Features - Jan 16, 2015

Lighting Builds seemingly successfully but produces a Map Check Error for World Settings. There are several things that can be done to "eliminate the issue" and I have separated them into different ...

Attempting to open a certain blueprint (NewPickup) crashes project

UE - Gameplay - Blueprint - Jan 16, 2015

Acquired a blueprint from a user cannot open it. It crashes project when opening the blueprint "NewPickup" ...

DoesSocketExist always returns false for Sprite Sockets (flipbooks and sprite components)

UE - Gameplay - Paper2D - Jan 15, 2015

DoesSocketExist always returns false for Sprites in a Flipbook, whether there is a socket on any/all of the Sprites or not. Note: GetSocketLocation seems to work fine, indicating that it is reading ...

SetMaterial allows the user to add a Material which updates the GetMaterials array but not GetNumMaterials

UE - Gameplay - Jan 15, 2015

SetMaterial allows the user to add a Material which updates the GetMaterials array but not GetNumMaterials. The user who reported this was trying to add a material to a skeletal mesh during runtim ...

Bloom artifact showing in splitscreen settings

UE - Graphics Features - Jan 15, 2015

There is a bloom artifact at the top of the bottom player's screen. ...

Assigning an image that is not the default to the Disabled state of a button does not work

UE - Editor - UI Systems - Jan 15, 2015

Tools team notes: Make disabled state hidden. If the user applies an image to the disabled state of a button the button will not reflect this change in game. For example if I were to set the disabl ...

Blueprint Break on Exceptions does not work with Accessed None errors

UE - Gameplay - Blueprint - Jan 14, 2015

The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...

3D widget Rendering upside down on Android

UE - Editor - UI Systems - Jan 14, 2015

The 3D widget looks fine in the mobile preview. However, when the project is launched to a device the widget will appear upside down. ...

Project crashes when changing the tool tip of an image widget and then trying to compile

UE - Editor - UI Systems - Jan 14, 2015

The user was adjusting the dpi curve and now when an image tool tip is changed and then the user tries to compile the widget, the project crashes Could be related to:https://jira.ol.epicgames.net/ ...