Opening the engine crashes: Assert failed: GConfig->GetInt

UE - Graphics Features - Feb 26, 2015

Assertion failed: GConfig->GetInt(TEXT("TextureStreaming"), TEXT("MinTextureResidentMipCount"), MinTextureResidentMipCount, GEngineIni) [Link Removed] [Line: 346] CrashReport: [Link Removed] This ...

Synced BB keys doesn't work

UE - AI - Feb 26, 2015

It seems there's a bug that in some circumstances AI's BlackboardComponent doesn't get registered for synced keys updates. After a short investigation it turns out that some code got stomped and BB ...

Tutorials Window appears after selecting "Don't Remind Me Again"

Docs - Feb 26, 2015

Tutorials window appears after selecting "Don't remind me again" when you right click the icon. See forum URL ...

Remote build fails if there is no development provision provided

UE - Platform - Mobile - Feb 26, 2015

When building for iOS on PC, if the remote mac only has a distribution provision and a distribution build is being created, then the build will fail to sign as we automatically sign the initial stub ...

Crash on Event Begin Play with UMG Widget and 2 or More Players

UE - Editor - UI Systems - Feb 25, 2015

A player with UMG widget created on BeginPlay works fine when hitting play with only 1 player, but if you set the number of player > 1 it will crash. User believes this is somewhere related with t ...

4.6.1 to 4.7 conversion crash "Assertion failed: Pin != nullptr ...K2Node_DynamicCast.cpp]"

UE - Gameplay - Blueprint - Feb 25, 2015

Several Users are experiencing crashes on importing a 4.6.1 project into 4.7.0 (Release) Here are the crash reporter links: [Link Removed] [Link Removed] [Link Removed] [Link Removed] [Link Removed ...

Setting a widget to hidden with an event construct node causes the widget to be permanently hidden

UE - Editor - UI Systems - Feb 25, 2015

If the user wants to toggle the visibility of a widget and sets it to hidden via the event construct node then the user will not be able to change that visibility state later on. ...

Blueprint Interfaces cannot pass by reference between two blueprints

UE - Gameplay - Blueprint - Feb 25, 2015

Pass by reference variables do not work when called from a blueprint interface between two blueprints. Workaround: Use direct communication to pass by reference between two blueprints. ...

User crashes during play/save/open project in UE 4.6.1

UE - Gameplay - Blueprint - Feb 25, 2015

User reports crashing upon open, saving or playing their project in 4.6.1 in Binary. Assertion failed: TargetDelegate [Link Removed] [Line: 5407] ...

Comparing BB entries doesn't work

UE - AI - Feb 25, 2015

UBlackboardComponent::CompareKeyValues contains a bug and instead of using KeyType's default class object it uses UBlackboardKeyType's which results in comparison of memory addresses. This obviously ...