After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...
Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...
After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...
Packaged projects in 4.7 preview 8 are significantly larger than the same projects in 4.6. Packaged projects for comparison: \\epicgames.net\root\contractors\Tim.Lincoln\Packaged Projects ...
After placing a Textbox in a widget and then adding it to the level in the form of a 3D widget, the editor will crash if the user attempts to use it. ...
A Parameter set in a Material Function cannot be reset to a default value in a Material Instance. Reproduced in 4.7p7 CL-2440994 and Main Promotable-CL-2444381 ...
If a user adds a Vector+Vector node, adds a pin, Splits the new pin, and then removes a pin the option to remove the other two remaining pins is not available. ...
Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...
Box selection in orthographic view ports with nothing previously selected will select BSP brushes even when you are not passing over edges or vertices. The current expected behavior is that it would ...