Unable to import GrayScale Textures

UE - Editor - Content Pipeline - Import and Export - Nov 7, 2014

Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...

NetMulticast and BlueprintCallable C++ functions reportedly have incorrect parameters

UE - Networking - Nov 7, 2014

Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...

Skel/Vert/Surf Module is spawning sprites at emitter origin

UE - Graphics Features - Nov 7, 2014

Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...

LIVE: Some Chinese letters do not show when used with UMG when deployed to mobile

UE - Editor - UI Systems - Localization - Nov 7, 2014

When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device ...

LIVE: Code projects using TextureRenderTarget2D will not build because UTextureRenderTarget is undefined in TextureRenderTarget2D

UE - Foundation - Core - Nov 5, 2014

If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...

Alpha channel is not working on drag and drop function

Tools - Nov 5, 2014

When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...

CPU Particles spawned through Blueprints do not keep Collision

UE - Graphics Features - Nov 5, 2014

Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...

The Command and Control keys are swapped for Input nodes on Mac

UE - Gameplay - Input - Nov 4, 2014

Mac only. The Command and Control keys are swapped for Input nodes. Pressing the Left Command key triggers Left Ctrl, pressing Left Control triggers Left Cmd, and pressing Right Command triggers R ...

LIVE: The editor crashes on Mac when attempting to open the attached Media Player .uasset

Tools - Nov 4, 2014

Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...

AI characters float above the ground only when in a packaged project

UE - Gameplay - Nov 4, 2014

The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...