Crash when compiling shaders on Mac. Issue is most reproducible when running a standalone PIE instance. Even though running in -game is similar and will crash if all shaders for the map loaded are n ...
Collision shapes for merged actors using the Merge Actor tool do not account for the rotation of the actor when combining the data. It looks like the X and Y collision shape rotation in the world ...
Component is not compatible error on project restart User Description: I try to find a static mesh component in an array from the "hit component" and it compiles and works perfectly fine with abso ...
Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...
Left clicking in an orthographic viewport while using a custom editor mode, such as the foliage tool, will cause the cursor to disappear. ...
Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...
Sequencer stop node does not return camera to player The error only occurs when exiting the sequence trigger volume before the sequence has completely finished. ...
When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...
When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...
Snapping key frame past the 2nd set of keys will make those keys invisible ...