Movement Tolerance for Spawn Per Unit Does Not Function

UE - Niagara - Oct 19, 2018

Motion tolerance for Spawn Per Unit does not affect the particle system. Even if the vaules are set very high. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472 ...

Timelines in ActorBPs no longer function when packaged with Nativization

UE - Gameplay - Blueprint - Apr 9, 2019

Timelines in ActorBPs no longer work in projects packaged with BP nativization. Timelines in LevelBPs still work. Confirmed in 4.23 MAIN @ CL 5806859 ...

Camera Switcher Import option not functioning properly

UE - Anim - Sequencer - Oct 22, 2019

In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...

Crash calling user-function in non-editor

Tools - Apr 27, 2020

Crash occurs when attempting to call native Pre-Construct in the attached project. ...

Hair shading emits light when Lumen is enabled

UE - Graphics Features - Jun 6, 2022

This artifact does not occur when Lumen is disabled. Also, moving Roughness closer to 1 will reduce the effect. ...

CompileAllBlueprints crashing on blueprint function with a delegate input.

UE - Gameplay - Blueprint Compiler - Aug 19, 2022

In some scenarios, FPropertyDelegate::SignatureFunction can point to freed memory after a garbage collection run. This appears to be more common when running the CompileAllBlueprints commandlet. ...

Bug: Replace With Notify option not fully functional

UE - Anim - Runtime - Mar 7, 2025

When you select multiple notifies and attempt to replace them with another notify using "Replace with Notify", it will sometimes replace other random notifies and not the ones you have selected. ...

Editor 'Build All Levels' discards Volumetrics Lightmaps in persistent level

UE - Graphics Features - May 14, 2025

Building the level or lightmaps can clear the volumetric lightmap. In 5.5, this requires you to perform a full build, or a lighting only build with a BSP brush in the scene. In 5.6, all level build ...

Changing Blueprint Interface's Const Status Doesn't Update Blueprints its Already Implemented In

UE - Gameplay - Blueprint - Nov 8, 2016

Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...