Static Mesh Scene Actor Flipped Normals

UE - Rendering - Architecture - Aug 31, 2023

Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...

Emissive material lighting falloff regression in GPU Lightmass

UE - Graphics Features - Sep 12, 2023

Forum user noted that emissive lighting being built with GPU Lightmass is in fact being built, just not around the mesh, but in a larger radius and with reduced strength compared to 5.1.1. They foun ...

User Defined Enums don't support the UseEnumValuesAsMaskValuesInEditor meta specifier

UE - Framework - Blueprint - Sep 13, 2023

The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this ...

Control Rig function nodes cannot have their color changed in 5.3

UE - Anim - Rigging - Control Rig - Oct 5, 2023

Volumetric Clouds High Quality Aerial Perspective Issue

UE - Rendering - Architecture - Oct 19, 2023

There is a workaround to set r.VolumetricRenderTarget.Mode=1. The lines appear to be coming from the temporal component of the Volumetric Clouds. Each frame, the lines are merged in from the previou ...

Ensure/failure when changing the class of a scene component that has bVisualizeComponent enabled

UE - Framework - Blueprint Editor - Oct 20, 2023

Failure occurs at compile time during GC when the replacement component that we create is being destroyed. This component includes the BillboardComponent instance that's attached to the scene compon ...

Incorrect Subsurface Profile Transmission rendering in Preview window

UE - Graphics Features - Nov 14, 2023

Subsurface material rendered in preview window has too intense subsurface scattering or strange artifact. However, it shows no error in Play in Editor. After disabling the contact shadow in PIE, abl ...

Per instance custom data and Material Layers issue

UE - Rendering - Architecture - Dec 12, 2023

GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

Duplicated ChildActor on World Partition Streaming

UE - World Creation - Worldbuilding Tools - World Partition - Feb 5, 2024

The issue is encountered when streaming a world partition an actor with an AChildActorComponent which generates 2 instances instead of one when run as a client in the editor. This behavior does not ...