Light Propagation Volumes Not Affected by Emissive Area Light

UE - Graphics Features - Aug 1, 2018

The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...

Cursor reappears in the wrong location after capture

UE - Editor - UI Systems - Slate - Aug 1, 2018

Cursor reappears at wrong location after capture when "Use Mouse for Touch" and "Hide Cursor During Capture" Broken in 4.20.1 (CL - 4239966), and 4.21 (CL - 42455242) Working in 4.19.2 (CL - 40337 ...

Crash importing SOLIDWORKS model

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 1, 2018

Android mic stops capturing audio after 2nd load of app

UE - Audio - Aug 1, 2018

The Android app stops capturing audio on the second loading. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4243265) ...

Scrollbox widget moves much slower when using a gamepad

UE - Editor - UI Systems - Aug 1, 2018

Using the gamepad to scroll a scrollbox causes the scrolling to move slower. Tested in 4.18.3(CL - 3832480), 4.19.2 (CL - 4033788), 4.20.1 (CL -  4233996), 4.21 (CL  - 4245542) ...

Calling SetPhysMaterialOverride in a component's C++ constructor results in a crash when opening a project in the Editor

UE - Simulation - Physics - Aug 1, 2018

Attempting to call SetPhysMaterialOverride() in a component's C++ constructor causes the project to crash when opening it in the Editor. ...

When changing a variable of a component in an attached Actor, the variable becomes read-only

UE - Gameplay - Aug 1, 2018

Changing a variable of a component with an instance of BP derived from StaticMeshActor or SkeletalMeshActor attached to another actor will cause that variable to be read-only. It did not reproduce w ...

Crash when calling SetActorLabel in Construction Script

UE - Gameplay - Blueprint Compiler - Jul 31, 2018

Calling SetActorLabel in construction script will cause a crash. Also occurring in Main @ CL 4235929 ...

Unable to apply Materials to the chunks of a Destructible Mesh

UE - Simulation - Physics - Jul 31, 2018

When applying a second material to a Destructible Mesh it does not texture the chunks of the fractured mesh. The chunks remain the same as base color of the Destructible Mesh. This is issue was re ...

Sequencer does not save asset variables in event struct

UE - Anim - Sequencer - Jul 31, 2018

When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...