After a viewport is more than 4096 pixels wide, Lumen's specular reflections buffer cuts its width off at 4096 pixels. It appears that the affected buffer is "Lumen.Reflections.ResolvedSpecularIndi ...
Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...
In Split-Screen, with "r.Lumen.Reflections.DownsampleFactor" set to 2, it is possible to have vertical colored artifacts on View 1 (the second view). The Licensee reported the artifact occurred on ...
Since 4.22.2, the Early Z-pass flags are being ignored, resulting in the number of draw calls to increase. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...
Request for an Actor Components Blutility 'Call In Editor' events to be accessible from derived class. It would also be expected to see the Blutility dropdown selection and Run button in the actors ...
The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...
Assigning a Parent Socket of a component in a child bp also changes that socket for all children and the parent, then resets to the parent default on restart Description: Yesterday i noticed that ...
Using GeoMerge on fragments of a GeometryCollection (GC) will create a new single particle while removing the old particles, but although you end up with less particles, the disk file size of the GC ...
If user lock assets with Japanese comments outside source control, XML acquired in svn status may contain Japanese strings, and XML parsing may fail and become NotControlled. This issue does not oc ...
Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...