Dynamically spawned actors do not seem to be removed when unloading a streamed level that they were spawned into. ...
Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view. (See attached images) Regression: No ...
"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...
The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...
When you attempt to access MIDIDeviceController.h in your own project, it'll fail when you include it. This is the main error, while the other is a syntax error: missing type specifier - int assume ...
Engine\Source\Runtime\PacketHandlers\PacketHandler\Private\PacketHandlerPCH.h is missing the #Pragma Once header define guard which causes build to fail. ...
If the editor is launched and PIE is started with no controllers attached, attached two controllers with allow Player1 to receive input from the first controller but Player2 does not receive input f ...
The UObjectLibrary::RemoveObject function has mixed up logic inside of it that causes it to remove objects from the incorrect array. It currently removes from the Objects array if bUseWeakReferences ...
By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it ...
When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...