Multiple monitors bug with UE 4.14 on Mac

UE - Platform - Apple - Oct 26, 2016

In UE4.14, the Editor freezes and is unresponsive and/or user cannot use any element of the editor in the second display Regression: this did not occur in previous versions of the Engine: tested in ...

[CrashReport] UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d3d11util.cpp:176]

UE - Graphics Features - Nov 18, 2016

Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Rea ...

Welding of Scene Components does not act as expected

UE - Simulation - Physics - May 17, 2016

If a scene component is placed in the middle of a hierarchy it appears that the collision of the root will not propagate to all of the children ...

The Editor crashes when adding an element to a TMap that uses an unhashable struct as a key

UE - Gameplay - Blueprint - Feb 28, 2017

The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint. ...

Crash copying a Static Meshes primitive collision member and pasting it on another element

Tools - Jul 24, 2017

Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...

Difference in LODs between PIE and editor

UE - Rendering Architecture - Dec 7, 2023

It is possible to repo this without the exact steps, but that leaves it ambiguous if the camera moved when exiting PIE or not. ...

Nav Mesh bounds are ignored when the character is on the edge of the nav mesh

UE - AI - Aug 28, 2015

If the user spawns the character on the edge of a nav mesh after selecting a destination for the character, the character will then ignore any information given by the Nav mesh and it will then head ...

Dragging Marquee in Orthographic Views results in Selecting Unintended Objects

Tools - Mar 17, 2015

In an orthographic view, dragging the marquee tool to select a group of objects will often result in other objects being selected outside the selection area. ...

Changing Effects Quality with Console Command Resets Audio Playback of Packaged Game

UE - Graphics Features - Feb 26, 2015

When packaging a product for Windows (64) with an 'Event Begin Play' node executing a UI sound to play, and changing the Effects Quality within the console, restarts the audio playback for that soun ...

Web browser widget not receiving some mouse input information

Chromium - Nov 30, 2017

When using the web browser widget, it appears that some mouse input is ignored. In this example the handles that were working in previous versions of the engine are now ignored and do not receive in ...