Naming an Event Dispatcher the Same as an Overridable Function Corrupts the Event Dispatcher

UE - Gameplay - Blueprint - Oct 21, 2015

Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...

LIVE: ProjectileMovement component does not function when a PrimitiveComponent is missing or removed from the Components

UE - Simulation - Physics - Nov 18, 2014

A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...

Horde server fails to build Docker image

UE - Foundation - Horde - Server - Apr 1, 2025

If you attempt to build the Horde server Docker image right now it fails unless you have some of the layers cached or a nuget proxy/cache that has cached some packages. JetBrains have renamed their ...

Crash when importing material assigned to FBX with illegal characters through the Full Scene Importer

UE - Editor - Content Pipeline - Import and Export - Jun 21, 2016

If you have an illegal character (/ or ?) in your material name embedded with your FBX the editor will crash when using the new Full scene importer and selecting the Materials Tab. Tested in and ...

Compiling Child Blueprint and editing child component's class value, results in parent component's value being changed under certain compile conditions.

UE - Gameplay - Jul 2, 2019

Compiling Child Blueprint and editing child component's class value, results in parent component's value being changed under certain compile conditions. "This is because they're now pointing to t ...

Cursor locks to ScrollBox in native fullscreen mode are locked in the wrong position

UE - Editor - UI Systems - UMG - Sep 17, 2024

When specifying a widget of a different size than the screen in FReply::LockMouseToWidget, the cursor is locked to a different position in native full screen mode. It appears that the window size n ...

editor crashes when variable inside of a struct is set to a class type then the object is moved to a new folder

UE - Gameplay - Blueprint - Mar 17, 2015

If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...

[CrashReport] UE4Editor_CoreUObject!UObjectPropertyBase::CheckValidObject() [propertybaseobject.cpp:510]

UE - Gameplay - Blueprint - Sep 28, 2017

This is a trending crash after the 4.17.2 hotfix, but has occurred since 4.17.0. Users have not provided any description of their actions when the crash occurred. The callstack shares similarities ...

Scroll Box Dragged State Persists After Input Mode Change

UE - Editor - UI Systems - Slate - Oct 31, 2024

This is an edge case occurring when changing Input Mode while the Scroll Box is being dragged. When the Input Mode switches to Game Only, further drag actions are no longer possible. However, becaus ...

Get Instances Overlap returns overlap outside of collision bounds

OLD - Anim - May 17, 2017

Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...