[CrashReport] UE4Editor_ShaderCore!BuildShaderFileToUniformBufferMap() [shadercore.cpp:750]

UE - Graphics Features - Dec 15, 2017

User comment:enabled composure and i get a hard-crash now Not seeing any vanilla builds in crash report, looks like source builds. ...

AIPerception components inherited from a native parent class do not expose the DetectionByAffiliation field on senses for editing in the Blueprint editor's Details view.

UE - Gameplay - Blueprint - Dec 15, 2017

The "Detection by Affiliation" field cannot be edited in the Blueprint editor's Details view for an inherited AIPerception component in the "Senses Config" array if the AIPerception component is inh ...

Sharing TransitionRule of multiple AnimStateTransitionNode, when AnimBP is opened it becomes dirty

OLD - Anim - Dec 15, 2017

Sharing transition rule it will be Dirty when AnimBP opens. When AnimBP is open, "if(BoundGraph->GetOuter () != Node)" is true in FBlueprintEditorUtils::UpdateOutOfDateCompositeWithOuter, BoundGrap ...

Custom iOS icons don't appear using BP projects [4.18.2]

UE - Platform - Mobile - Dec 14, 2017

So far this has been tested on Mac deploying SunTemple to an iPhone 7 (10.3.3). It occurred with both Launch On and File Package. This does not occur when deploying StrategyGame from the same Mac t ...

The iOS app icons settings are not being used on Mac

UE - Platform - Mobile - Dec 14, 2017

This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...

Nvidia In-Game Overlay causing FPS Issues

UE - Graphics Features - Dec 14, 2017

When the Nvidia In-game overlay is enabled it appears to cause performance issues with the editor. If the editor is open before the overlay is enabled it does not seem to cause any issues. I stumble ...

[CrashReport] UE4Editor_AIModule!FEnvQueryInstance::PrepareContext() [envqueryinstance.cpp:128]

UE - AI - Dec 14, 2017

Comment from user:Moving EQS Testing pawn with live update ...

Points on a FRuntimeFloatCurve in an instance of a Blueprint that inherits the curve from its parent are reset when reloading the level it is in.

UE - Gameplay - Dec 14, 2017

In this situation, a FRuntimeFloatCurve UPROPERTY is stored in an Actor Component called CurveComponent. A Blueprint of MyActor (A subclass of AActor) is created and the CurveComponent is added to t ...

If the entry of State Machine of AnimBP directly connect a state which has another state machine, a crash will occur when changing parameters of AnimBP

OLD - Anim - Dec 14, 2017

If you directly connect a state which has another state machine to the entry of State Machine of Animation BP, a crash will occur when changing parameters. If you connect an empty State to an Entry ...

Successive Play in VR sessions are causing Editor hangs on Oculus when "Run Dedicated Server" is enabled

UE - Platform - XR - Dec 13, 2017

when playing in VR Preview with Run Dedicated Server enabled, successive PiVR sessions are causing extreme editor hangs, up to ~30 seconds This appears to be exclusive to VR ...