Assets set to Literal Soft Reference Pins in Async Load nodes are not referenced

UE - Gameplay - Feb 15, 2018

When Soft Class/Object references are set to Async Load nodes by using the Literal Pin, they are not referenced by the loading blueprint. ...

Doing a scene capture of a particle off screen on a thread other than the game thread in a packaged game asserts/crashes

UE - Niagara - Feb 15, 2018

From licensee: When building and running the package on windows or other platforms, the game stops at an Assert when a particle is being rendered (off screen) from a thread other than the game thre ...

Dedicated server crashes when ran from Editor

UE - Networking - Feb 14, 2018

When using a dedicated server in the editor it crashes after running a few seconds ...

Local binary build looks for code files using the original file path where it was first created

UE - Foundation - Core - Feb 14, 2018

A local binary build that is installed on a computer different from the one where it was originally created, with a different root directory location, attempting to go to the definition of a Bluepri ...

Audio data does not change when re-importing a wave file

UE - Audio - Feb 14, 2018

When re-importing a wave file, the audio data does not change. ...

Performance hitch when creating widgets with child widgets containing animations

UE - Editor - UI Systems - Feb 14, 2018

When creating widgets that contain child widgets with animations, the performance appears when adding animations via child widgets. If the same amount of animations are created in a widget, the perf ...

MRMeshComponent has no Super call on BeginPlay

UE - Platform - XR - Feb 14, 2018

The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...

scroll box inside retainer box does not respect scroll box clipping

UE - Editor - UI Systems - Feb 14, 2018

There is an issue where scroll boxes inside retainer boxes do not respect scroll box clipping. This issue appears to be a regression. Versions tested: Issue does not occur in 4.17 4.17.2 CL - 36589 ...

Difference rendering result between SceneCaptureComponent2D and SceneRendering

UE - Graphics Features - Feb 14, 2018

This problem is difference rendering result between Final Image of SceneCaptureComponent2D and scene rendering. If I disable the post effect, the result seems to be the same, but turning it on will ...

Project Settings, IOS does not have a setting to override the @2x and @3x icons, so new projects will show the default UE4 icon

UE - Platform - Mobile - Feb 13, 2018

A packaged Shipping build of an iOS project still includes a few default UE4 logo icons, even if all of the icons in the Project Settings window have been set to custom icons. At least one user has ...