Launching an intro movie using MoviePlayer->SetupLoadingScreen() works correctly on windows, but fails to display the movie on XB1. See FShooterGameLoadingScreenModule::StartupModule() ...
When a function contains a local map variable, calling the function causes the editor to crash. This only occurs is the map is defined at the function level, no crash occurs if the map is declared ...
Editor Preferences -> General -> Loading & Saving> Source Control: the "Tool for diffing text" dialog box doesn't let you choose an application, because the file extension is set to .exe (for Windo ...
Adding multiple element to TMap / TSet variable at once with a for loop causes the editor to lock up / crash (respectively). Regression: No - Map & Set variable types not available prior to 4.15 ...
The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...
Crash from Tmap removing a key then printing the remaining keys. This has occurred in the third person template, but no further testing has been done for other templates. Regression: TMaps did not ...
A user is reporting that the X axis rotation appears to only rotate based on the object's relative rotation, and not rotate based on the world rotation, even when using Set world rotation. For test ...
When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...
After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...
Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...