On clicked events do not appear to be working when packaging for HTML5 ...
REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...
I'm at a loss for what is going on here. This was observered while working through the first 2 steps of UEQAT-2780 (JumpTest.PNG shows those steps). This works in 4.15.2, but not in 4.16. If you cha ...
Assertion failed: Buffer [\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp][Line: 1487] Note I have narrowed it down to a material with "color" in its name that is causing this cra ...
A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...
Clicking the compile button in the Blueprint editor resolves the error. ...
IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...
GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...
It appears that any amount of bloom will generate a large white artifact (see attached image). ...
REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...