Orthographic doesn't respect the default character rotation of -90 degrees. This is reflected when viewing the Third Person character in Right/Left and Front/Back Orthographic views. This issue was ...
A DynamicNavMesh within a NavMeshBoundsVolume placed in a SubLevel will disappear if loading/unloading another SubLevel that has completely nothing to do with the DynamicNavMesh. Using a setup with ...
Batch rendering still works if launched from the engine using Sequence Render Movie. However it only outputs the first CustomRenderPass argument when attempting it from a Command Line Interface. Thi ...
Adding an instance of Atmospheric Fog to a Level causes the Editor to crash on both Linux and Windows when using Vulkan. There is a different callstack when SteamVR is enabled on Linux which is also ...
The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...
Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
Reported in SF [Link Removed] In videos containing multiple parts, the cumulative time indicator that shows the full length of the video no longer works correctly and will incorrectly display a len ...
Upon saving the level after creating the landscape and painting visibility, the editor crashes. When you restart the editor and load the level, you are greeted with a warning in the upper right corn ...
Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...