The Gradient Paint Tool In Cloth Simulation Doesn't Work On Mac

UE - Simulation - Physics - Feb 28, 2020

The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...

Color bubble has no effect in an Event Graph

UE - Gameplay - Blueprint - Feb 24, 2015

If you add a comment to an Event graph Blueprint and change the comment color, the bubble should not change colors unless the Color Bubble detail is checked. I have included photos to better show ...

Major artifacting in FP Template with Skylight in ES31 Deferred

UE - Platform - Mobile - Sep 4, 2015

When the First Person Template is deployed to a Nexus 9 using ES31, there is an extreme magenta color over the screen. Disabling post process reduces the bloom, but there is still major color artif ...

Clicking the Closed Loop check box for a Blueprint SplineComponent crashes the Editor.

Tools - May 12, 2015

Clicking the Closed Loop option in a new Spline Component results in the Editor crashing. This only occurs in 4.8 Preview 1 (so far). 4.7.6 and Main appear to be working correctly. ...

StopAtCurrentTime Node Sets Playback Position To 0.f In Level Sequence Actors

UE - Anim - Sequencer - Jan 20, 2020

Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...

4.14 Launcher version ships with UE4-VulkanRHI*.a but requires Github source

UE - Platform - Mobile - Nov 7, 2016

Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...

Adding Multiple Scene Components to an Actor Causes Parenting Errors

UE - Gameplay - Components - Jan 5, 2016

Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...

Mouse Wheel Axis input gives different values in HTML5 packages, varying by browser

UE - Platform - Mobile - Sep 28, 2017

The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...

Blueprint compiler doesn't always initialize struct consts correctly

UE - Framework - Blueprint Compiler - May 1, 2025

Blueprints currently don't support unsigned 64 bit ints, but they do support signed 64 bits. If a Blueprint uses a native struct variable that contains a uint64 property, it incorrectly assigns that ...

Odd Refraction on Close Planes

UE - Rendering Architecture - Jun 7, 2023

We're seeing odd refraction when we have two close planes where the front plane has a translucent shader with a refraction not equal to one. I've included a project with the following setup:Two equa ...