UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...
Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button. If this is then followed up by re-opening the map, the user's asset will experienc ...
RTDFS start to disappear or have visual artifacts when the camera's FOV dips below 90. Also, the smaller the FOV is the easier it is to reproduce the issue. It should be noted that I can only get ...
Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...
REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...
When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...
When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...
"Set Playback Position" to the end of the sequence stops it at current playback position ...
The color picker window stays open if the Eye Dropper tool selects color from anywhere other than the viewport. The color is captured in the color picker before it closes, but makes it a nightmare t ...
The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...