Engine Scalability Foliage Quality not being applied automatically

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

Engine Scalability Settings for Foliage Quality are not applied to foliage meshes automatically. Found in 4.17.2 CL 3658906, 4.18.1 CL 3754814, and 4.19 Main ...

VR Mode Transform Gizmo no longer renders in front of selected assets

UE - Graphics Features - Dec 1, 2017

While in VR Mode, the Transform Gizmo typically renders translucently on top of assets when the selection laser is not interacting with the selected asset. This achieves a level of parity with Deskt ...

[CrashReport] UE4Editor-Slate.dylib!FMenuStack::PostPush(TSharedPtr<IMenu, (ESPMode)0>, TSharedRef<FMenuBase,()

Tools - Dec 1, 2017

This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...

[CrashReport] UE4Editor-ApplicationCore.dylib!invocation function for block in FMacApplication::DeferEvent()

UE - Platform - Apple - Dec 1, 2017

This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...

[CrashReport] FMacWindow::ApplySizeAndModeChanges | SWindow::ReshapeWindow()

UE - Platform - Apple - Dec 1, 2017

This is an infrequent Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to both [Link Removed] and [Link Removed] Call ...

[CrashReport] Mac crash - UE4Game!FShaderCache::InternalSetGraphicsPipelineState

UE - Graphics Features - Dec 1, 2017

This is a common Mac crash in 4.18. It occurs in Game mode, not in Editor. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.11.21-20.30.4 ...

[CrashReport] UE4Editor_Foliage!AInstancedFoliageActor::PreEditUndo() [instancedfoliage.cpp:2296]

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 2286 void AInstancedFoliageActor::PreEditUndo() 2287 { ...

[CrashReport] UE4Editor_Engine!FStaticMeshStaticLightingTextureMapping::Apply() [staticmeshlight.cpp:224]

UE - Graphics Features - Dec 1, 2017

This is a common crash that has occurred since at least 4.17 User DescriptionsI was building the light for an Archviz Scene (edited BaseLightmass.ini). Never had it crash before and I have done bui ...

[CrashReport] UE4Editor_Engine!FLevelCollection::RemoveLevel() [world.cpp:249]

UE - Gameplay - Dec 1, 2017

This is a common crash that has occurred since at least 4.14 User DescriptionsWas playing in editor and ran around my world composition level a little bit and then hit escape to quit.Using the node ...

[CrashReport] UE4Editor_TextureFormatDXT!FNVTTCompressor::FNVTTCompressor()

UE - Foundation - Core - Cooker - Dec 1, 2017

This is a common crash that has occurred since at least 4.12. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. ...