Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...
When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...
Any global tabs summoned while a blueprint breakpoint is triggered will have its movement constrained to the level viewport. ...
Loading a ProfViz file opens a second Profile Data Visualizer tab. ...
Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The li ...
When a game window launched from UE is moved around the screen, any transparent elements on the screen will turn fully opaque. The loss of transparency also causes some text to become blurry. This d ...
The color scheme of the Callstack tab changes when it is docked. ...
In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...
When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...
THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...