Components that have variables added to them cause the component to register the wrong blueprint owner. ...
During runtime, a data only blueprint's class defaults tab becomes greyed out and uneditable during runtime. The values for specific instances can still be edited via the detail's pane. ...
Setting a vector variable to editable and showing a 3D widget within a blueprint actor component does not show the 3d widget within a blueprint implementing the component. ...
Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc. ...
Grass output in materials draws over masked locations, such as landscape visibility holes. ...
Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...
Spawn actor from class does not work when playing in a packaged game. ...
If a material is added to a tiled landscape via the details pane, the editor crashes. Frequency: 3/3 CrashReporter: [Link Removed] ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
CrashReporter: [Link Removed] The Navmesh Modifier Component in blueprints does not properly update a levels navmesh. ...