Different Load Orders affect Shadows on Foliage & HISM

UE - World Creation - Worldbuilding Tools - Foliage - Mar 14, 2019

Different Load Orders affect Shadows on Foliage & HISM Discovered during verification of [Link Removed] Also created a Blueprint actor with a HISM and duplicated it three times and changed the mob ...

Assertion failed: GEditor->GetSelectedActorCount() == 1 in FLevelEditorActionCallbacks::Paste_CanExecute

Tools - May 3, 2017

This is a high frequency crash occurring for our users. It appears to be the same crash reported in [Link Removed], however that was fixed in 4.15.0, and the specific repro steps are verified to no ...

Project cannot build in VS 2017 15.8+ if it uses std::make_shared with an over-aligned type

UE - Foundation - Core - Aug 30, 2018

Visual Studio 2017 15.8 includes a fix to properly handle std::make_shared used with over-aligned types. However, this is a breaking fix and requires the definition of one of two macros to either ac ...

SkyLight is not affecting the volumetric fog

UE - Graphics Features - Lumen - Nov 24, 2022

Looks like this behavior was working as expected until 5.1 Preview 2 ...

Attached actor rotates incorrectly if the parent has negative scaling on one axis and more than 1.0 scaling on another

UE - Gameplay - Dec 27, 2016

A child actor rotates incorrectly if the parent has negative scaling on one axis and more than 1.0 scaling on another. The child/parent relationship was created through the World Outliner. Licensee ...

Foliage disappears after 1.5k if occlusion culling project setting is disabled

UE - World Creation - Worldbuilding Tools - Foliage - Aug 30, 2017

When unchecking the Occlusion culling option in the project settings, if you place over 1.5k foliage meshes in the world, they stop rendering, the meshes are still present in the level and can be se ...

Replacing blueprint assets causes editor to crash

UE - Gameplay - Blueprint - Jun 1, 2015

When attempting to replace references of one blueprint with another a number of error message windows pop up ([Link Removed]) and the editor will crash. This is a regression since it was working in ...

Chaos Destruction's PIE startup time increased several times from 4.23.1 to 4.25.1.

UE - Simulation - Physics - Jul 17, 2020

In response, the licensee asks the following questions.Are there any plans for improvement?Is there a workaround? ...

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2

UE - Gameplay - May 18, 2015

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...

Dynamic Obstacle Blueprint components do not correctly affect navmesh in standalone mode

UE - AI - Jul 21, 2015

Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...