This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...
Extremely long Spline Point will cause the editor to lose FPS and crash some machines User Description: A couple of times I've accidentally scaled a spline node to be huge, causing the spline to ...
Changing the default Child Actor Class for a ChildActorComponent in a Blueprint after an instance of that Blueprint has been added to a level results in the instance in the level gaining an extra Ch ...
Adding Screen Space reflections to a Translucent Material Causes black reflections. Sometimes the reflections are completely white and do not change when changing the intensity of the lighting. [L ...
I was noticing that functions you define in a Blueprint Function Library created in the content browser are only usable from blueprint classes that derive from Actor, but not from blueprint classes ...
Rearranging the position of enumerators in an Enum BP will change references to the enumerators inside Data Tables based on position rather than value. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.1 ...
Licensee suggests moving this up from APlayerController to AController, I think this makes sense. Minimal refactoring is necessary, and will remove confusion/potential bugs from people thinking it s ...
When spawning a pawn that has a PawnMovementComponent attached and destroying the pawn, if a pawn with the same name is re-created it will be missing the PawnMovementComponent. ...
When you use the search bar located under the New Key button in a Blackboard asset, if you attempt to press New Key while you have text in the search field, the editor will crash after you select th ...
attempting to break the post process settings struct or split a post process settings struct pin causes pin to disappear, leaving a blank target node. ...