Widget components and widgets in screen space are not the same color

UE - Editor - UI Systems - Jun 27, 2016

Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...

Capsule Shadows Not Visible When Using Movable Skylight With Bright Lower Hemisphere Color and Indirect Lighting Cache

UE - Graphics Features - May 9, 2018

I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...

Painted Vertex colors are not retained when using "Convert Selection to Blueprint Class" in Child Actor mode

UE - Gameplay - Blueprint - Aug 25, 2020

From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...

Moving a folder to another location will change it's set color to default

UE - Editor - Content Pipeline - Content Browser - Jan 28, 2015

Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...

Initial Color Vector Parameter cannot be set for GPU Particles

UE - Graphics Features - Nov 7, 2014

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...

Scene Color not Functioning when Used with HUD Blueprint

UE - Graphics Features - Mar 27, 2015

I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...

FCustomPrimitiveDataCustomization::SetVectorColor is closing the colorpicker and only updating the first channel

UE - Graphics Features - Aug 23, 2023

When it updates the red channel, the Simple Construction Script (SCS) gets re-run (via AActor::RerunConstructionScripts) on the Blueprint Actor instance generating new instances of all its component ...

Texture Color in UMG reverts to default value after Sequence is over

UE - Anim - Sequencer - May 30, 2017

After the timeline exceeds the sequence, the Material on the image reverts to default Red. This does not happen to the color on the font however. This does Not happen in Main and in 4.16.1 therefo ...

SceneTexture:WorldNormal causes decal to ignore Emissive Color

UE - Rendering Architecture - Materials - Mar 11, 2022

SceneTexture:WorldNormal causes decal to ignore Emissive Color.  ...

High Res Screenshot Tool Scene Color rendering washed out as EXR

UE - Graphics Features - Dec 8, 2015

When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...