Cull Distance Volumes do not effect Blueprints or Skeletal Mesh Actors

UE - Graphics Features - Jul 31, 2014

CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...

Niagara Data Interface "Errors and Warning" section on Module Details not updating when error messages change

UE - Niagara - Aug 14, 2025

This is a regression: it worked correctly up to UE 5.5, but not in 5.6 or mainline latest. Possibly caused by CL 40093049. Class UNiagaraDataInterface provides virtual method GetFeedback(), which a ...

Fix support for compiling editor in monolithic

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 1, 2016

Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...

Fix UMovieSceneSequence::FindPossessableObjectId for child bindings

UE - Anim - Sequencer - Nov 28, 2022

Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObj ...

Unable to fix up redirector of assets used in level instances

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 12, 2024

If another persistent level is open, the fix up can work. ...

Crash processing is taking 3 minutes to complete

UE - Foundation - Core - May 26, 2015

Jaroslaw S requested a Jira be put in for this issue, their logs are attached to the AnswerHub post: "Based on the logs, it looks like he is getting the callstack now. I noticed that one part of th ...

UnrealVS Windows 10 support - fix .NET version in manifest

Tools - Aug 4, 2015

Seems like we should be specifying the .NET version like this guy's fix. ...

Fix deadlock between sk component and sk build or import

UE - Editor - Content Pipeline - Import and Export - Nov 27, 2024

Fix deadlock when skeletal mesh component is shown in the detail panel with physics body section category open and the skeletalmesh is re-importing or doing any other asyc task that need the game th ...

Fix up GPU breadcrumb labels for Intel performance analysers

UE - Rendering - Architecture - RHI - Jun 13, 2025

A licensee has brought up that the GPU breadcrumbs are incorrectly displayed with traces taken on the Intel GPU Analyzer tools (see screenshot). It looks like the format string is being passed on in ...