The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...
The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...
A licensee has brought up some inaccuracies in the reading of curve data from FBX files: #1, Remove calls to SetKeyInterpMode, SetKeyTangentMode, SetKeyTangentWeightMode, and change them to NewKey. ...
The new 'UncookedOnly' module type that was added in 4.24 is not visible to Blueprint nativization, and thus it does not know to exclude these module types from the generated Build.cs file when they ...
A replicated actor placed in a map with a negative scale value becomes inverted when scrubbing a replay. ...
Duplicating a possessable object binding in Sequencer causes a new sub track added to the existing possessable with a missing binding. It's unclear what the behavior should be here, as duplicating a ...
Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...
Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...
Sequencer rounds when converting time ranges to frame number ranges, which can cause one frame gaps. If an event falls on that gap, it will not be triggered. ...