The fix for [Link Removed] caused a regression where links to material nodes no longer carry over when a group of nodes is copied and pasted ~ User submitted Image and repro steps appended. I conf ...
The CopySkinnedModelData() function is no longer referenced by any code in the Engine as of 4.19. The function should either be marked as deprecated or removed from the Engine. ...
Lighting Builds seemingly successfully but produces a Map Check Error for World Settings. There are several things that can be done to "eliminate the issue" and I have separated them into different ...
Discovered during investigation of [Link Removed]. This is happening because we are not filtering out private parent functions in SMyBlueprint::BuildOverridableFunctionsMenu. With any fix that is ...
When BP functions are bound to native delegates with float parameters, we perform fixup on the BP functions such that their float parameters are converted from double precision to single precision. ...
If the user calls a function (We will call it "Parent's Function") from a child blueprint and then turns around and tries to call that implementation of the Parent's Function with in the parent it's ...
The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...
There are pink lighting spots around the level when opening ContentExamples on Mac. Lighting starts out more intense but fades as the level loads in. Also occurs in new FirstPersonBlueprint templat ...
I was able to reproduce the loss of cached lighting data on latest, however I did not hit the code that emits the warning message as noted in the thread. ...