Pasted material function nodes lose their connections

UE - Rendering Architecture - Materials - Dec 3, 2019

The fix for [Link Removed] caused a regression where links to material nodes no longer carry over when a group of nodes is copied and pasted ~ User submitted Image and repro steps appended. I conf ...

The CopySkinnedModelData() function is no longer called from anywhere in the Engine

OLD - Anim - Apr 11, 2018

The CopySkinnedModelData() function is no longer referenced by any code in the Engine as of 4.19. The function should either be marked as deprecated or removed from the Engine. ...

Lighting Build fails with World Settings Error

UE - Graphics Features - Jan 16, 2015

Lighting Builds seemingly successfully but produces a Map Check Error for World Settings. There are several things that can be done to "eliminate the issue" and I have separated them into different ...

Private functions can be overriden in the "My Blueprint" tab

UE - Gameplay - Blueprint Editor - Apr 29, 2022

Discovered during investigation of [Link Removed]. This is happening because we are not filtering out private parent functions in SMyBlueprint::BuildOverridableFunctionsMenu. With any fix that is ...

Delegate fixup doesn't work when bound functions are not in the current BP

UE - Gameplay - Blueprint - Mar 11, 2022

When BP functions are bound to native delegates with float parameters, we perform fixup on the BP functions such that their float parameters are converted from double precision to single precision. ...

Calling a parents function that is used in a child blueprint from a spawn actor from class node that is being called back in the parent will cause an error

UE - Gameplay - Blueprint - May 14, 2015

If the user calls a function (We will call it "Parent's Function") from a child blueprint and then turns around and tries to call that implementation of the Parent's Function with in the parent it's ...

Incorrect number of parameters in empty Shipping version of the DrawDebugString() function signature

UE - Foundation - Core - Mar 26, 2019

The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...

Pink lighting artifacting on Mac

UE - Graphics Features - Lumen - Mar 23, 2023

There are pink lighting spots around the level when opening ContentExamples on Mac. Lighting starts out more intense but fades as the level loads in. Also occurs in new FirstPersonBlueprint templat ...

ChildActorComponent requires lighting to be rebuilt each time level is opened

UE - Gameplay - Apr 1, 2017

I was able to reproduce the loss of cached lighting data on latest, however I did not hit the code that emits the warning message as noted in the thread. ...