A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...
Nativeize assets fail with the new variable types introduced in 4.15. This issues also occurred when tested using the third person character template Build fails with: FirstPersonCharacter__pf205 ...
After taking a high res screenshot with a planar reflection actor in the scene the engine will experience a permanent performance hit relative to the resolution of the screenshot. For example if you ...
Visibility track in 4.15 launcher version is not visible. Converted projects from previous version which already had this track, but cannot create new one. If I add Interp keyword in the UPROPERTY, ...
Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matine ...
If an FDateTime variable is created in code and has a default value set in blueprints, any instance that is set to the blueprint default value changes to the code default on hot reload. This includ ...
NOTE This is best seen if you are in a mobile Preview Rendering Level There is some rendering defect that can be seen as the camera moves around the Planar Reflection area. You can also see some ...
Typing "Print S" in Blueprint Graph Context Menu returns a result that does not contain the letters "Print S" this issue persists is you add another s after (Print ss). The search should display som ...
This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...
This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...