Received multiple reports of users on Mac computers experiencing issues previewing video materials in Twinmotion 2025.1. When adding video materials to the scene, the scale seems to be incorrect an ...
Using Execute Console Command in a custom Game Instance causes Standalone Game to crash. Also occurs in 4.6.1: CL-2386410 and 4.7 Preview: CL-2403078 Crash Report: [Link Removed] Call Stack:UE4Ed ...
The editor crashes when pasting a comment box from a blueprint into a behavior tree. Found in 4.12.1 binary. Reproduced in 4.11.2 binary and Main CL 3005971 Source Context94 95 fo ...
UE4Editor does not open on Ubuntu 15.10 due to the following error: [2015.11.04-16.19.35:974][ 0]LogOpenGLShaderCompiler:Error: Bad hlslcc header found! Missing '#'!Error in `./UE4Editor': free(): ...
Creating a C++ class based on actor and adding components to it will build successfully and work as expected. However, creating two child blueprints of a parent that is based on that C++ class and p ...
DESCRIPTION: Using the command line sg.EffectsQuality and setting a value will reset a destructible mesh if it has already been fractured. AH Post: https://answers.unrealengine.com/questions/12850 ...
When adding an Animation Track to a Level Sequence and placing Animation Sequences back-to-back without gaps, the velocity can be miscalculated at the transition between sequences. This issue occur ...
Having a child blueprint that contains a custom event with the same name as a custom even that it is calling from its parent causes the editor to crash when attempting to compile the original parent ...
User reports that the reason for the crash is that because UpdateSpline is false on the AddSplinePointAtIndex blueprint node, this line is never called [ReparamTable.Points.Reset(NumSegments * Repar ...
The editor crashes upon attempting to open the blueprint debugger through the Window menu. Frequency: 2/2 Regression (Yes) issue (does not) occur in 4.11.2 ...