Node MinimumAreaRectangle produces wrong centerpoint

UE - Gameplay - Feb 15, 2019

The centerpoint for the MinimumAreaRectangle function returns the wrong value when applied. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 4958263) ...

In a Material instance, parameters of newly selected Material Layer Instance are overridden by default

UE - Rendering Architecture - Materials - Feb 15, 2019

 A minor issue but can be quite inconvenient when there're a lot of parameters. ...

Warning when Editing a Variable with an empty Gameplay Tag Query - Warning: Error parsing FGameplayTagQuery!

UE - Gameplay - Feb 14, 2019

Warning is thrown when Editing an empty Gameplay Tag Query variable:Warning: Error parsing FGameplayTagQuery! This issue is also occurring in 4.21.2. Once the Gameplay Tag Query has tags in the Qu ...

Bones with physics enabled stretch when moving over the Actor set in the TickGroup after PrePyhsics

UE - Simulation - Physics - Feb 14, 2019

When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch. Instead of directly using PhysicsAsset, using RigidBody nodes does not cause th ...

Interface Message Nodes report an error if multiple inputs are connected to the Target pin.

UE - Gameplay - Blueprint Compiler - Feb 13, 2019

Connecting multiple object pins as inputs to the Target input pin of an interface message node causes an error of the format:failed building connection with 'Replace existing input connections' Thi ...

Material accuracy on iPhoneX is significantly inferior compared to iPhone 7

UE - Platform - Mobile - Feb 13, 2019

The accuracy of World Position and Camera Position in Material on iPhoneX is very inferior to iPhone 7. If you enable UseFullPrecision the result will be the same. ...

Separate Translucency does not work properly on iOS when DepthFade and DoF are used

UE - Platform - Mobile - Feb 13, 2019

Effects using translucent materials using Mobile Separate Tranclucency and DepthFade do not display properly if DoF is enabled. By applying CL # 4558661 shared by [Link Removed], Android works norm ...

Deleting reference variable will result in unusable picker appearing on resolve nodes

UE - Gameplay - Blueprint Editor - Feb 11, 2019

REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...

Scale by Safe zone setting for Scale box does not scale children as expected

UE - Editor - UI Systems - Feb 11, 2019

Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...

"Build" button causes "Validation failed" and breaks references of meshes in Sublevel according to a prescribed procedure

UE - LD & Modeling - Modeling Tools - BSP - Feb 9, 2019

A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure. The process is quite complicated, but I can 100% reproduce thi ...