Exporting an Uncompressed AVI Movie from Matinee creates Incorrect Alpha Channel

Tools - Nov 23, 2015

When creating an uncompressed AVI movie from Matinee, the final video is darker than what is previewed in the editor. I was able to narrow it down to the compression as the cause of the issue. The ...

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client

UE - Networking - Jun 3, 2015

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client. In 4.7.6, this results in a repeating log warning: "LogPlayerController:Warning: Calling IsLocalContro ...

Missing painting settings in Foliage Type

UE - World Creation - Worldbuilding Tools - Foliage - Jun 4, 2015

Open a FoliageType asset from the content browser, the "painting" category is missing. The category is there in the foliage tool, and exists in the UFoliageType class, and I can't instantly see why ...

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled

UE - Gameplay - Input - Jun 16, 2015

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...

Crash When Adding Actor Component Tagged 'Within' to a Game Mode Blueprint

UE - Gameplay - Components - Apr 25, 2016

Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...

Breaks in Ribbons

UE - Graphics Features - Apr 25, 2016

User has found an issue where ribbons are rendering with gaps/break in. They say it's only happening in 4.11 and have provided an example asset. ...

Crash Report output - Add external app filepath conversion to ReportCrashUsingCrashReportClient()

UE - Foundation - Core - May 18, 2016

Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...

Editinlinenew items in property editor have confusing borders

Tools - Jun 8, 2015

Borders around edit inline items seem wrong. Inline items get their own dark header bar but nothing at the end of the item so it doesn't appear separate from the next property in the parent object. ...

Fonts that are really tall can clip outside of the text block (potentially cutting off some of the lettering)

UE - Editor - UI Systems - Jun 9, 2015

If the user tries to use a font that is really tall the font may get the top portion of the text clipped off. ...

OnPaint function causes artifacts to show up in a New Editor window

UE - Editor - UI Systems - Jun 17, 2015

If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...