When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...
Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...
Set Ignore Look Input stacks the resulting value each time it is called. If Set Ignore Look Input is called more than once with the same value, it will take as many calls with the opposite value to ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...
Unreal freeze on 35% and after crash Crash Report: [Link Removed] ...
User is trying to use SET_WARN_COLOR to highlight lines in the output window, but it's not working. ...
When a player is removed from a split screen game, UMG widgets associated with their screen are not properly cleared. ...
I'm seeing multiple issues when trying to edit a vector track. 1. A lot of the time it wont even let you add a key with shift click. 2: If you have a certain channel open, and you right click to a ...