LineTraceSingleByChannel does not correctly use the collision response set for the channel being traced on

UE - Simulation - Physics - Nov 28, 2017

There appears to be an issue with how raycasts are performed within PxScene. When performing the trace, only the collision response for the first ECollisionChannel seems to be considered. If all col ...

Cannot pause video when WMF media Native Audio out is enabled

Media Framework - Dec 8, 2017

When the feature for "Native Audio out" is enabled videos no longer pause ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

Foliage Culling is Broken on Linux

UE - Platform - Linux - Apr 25, 2018

When viewing foliage on Linux it culls in and out as the camera comes closer to it. Also changing the way it is rendered to become grey and transparent (and changing back to normal, perhaps dependin ...

Editor crashes when duplicating a Blueprint instance whose parent class overrides PreEditChange() without including a call to Super

UE - Gameplay - Blueprint - May 4, 2018

Attempting to duplicate an instance of a Blueprint in a level where the parent code class has overridden PreEditChange() without including a call to Super results in the Editor crashing. ...

Setting CrowdManagerClass via Project Settings doesn't work

UE - AI - Jul 13, 2018

Due to the way we pick CrowdManagerClass at runtime (see UNavigationSystemV1's constructor) whatever is being set via project settings is ignored. ...

IOS binaries are not included when a plugin is packaged for IOS using a binary Engine installation

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 7, 2018

Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only c ...

[ Rhino ] Rhino 6 files are not importing correctly in DataSmith

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 12, 2018

Geometry from a Rhino 6 file is not importing correctly. When imported it has holes and tears in the mesh. The same file saved as Rhino 5 and imported looks fine. ...

Relative location of Static Mesh Component resets to Blueprint location if Blueprint is attached to another Actor and then moved

UE - Gameplay - Blueprint - Oct 15, 2018

The relative location of a Blueprint's Components behaves differently in the level depending on whether the Component was added directly to the Blueprint or it was inherited from a parent code class ...