A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...
The cloth debug materials are causing a slower opening of the editor. Would be better done at plugin initialization time. ...
Code / blueprint script for game mode login functions executes before the game mode begin play function. ...
In 4.19 Preview 2, Project settings menu has Korean even when running the editor in Japanese. This is a regression ...
Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...
Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...
If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...
-Section Name shows up on Windows and not Mac -Does not occur in 4.17.2 Currently waiting to test in 4.19 ...
The CopySkinnedModelData() function is no longer referenced by any code in the Engine as of 4.19. The function should either be marked as deprecated or removed from the Engine. ...