BUG IN CLIENT OF LIBDISPATCH: crash on KeyPress down in WebBrowser

UE - Platform - Apple - Feb 12, 2020

FCEFWebBrowserWindow::OnKeyDown() InternalCefBrowser->GetHost()->SendKeyEvent(KeyEvent); is processed on the UE4 GameThread, inside the Chromium Embedded Framework (CEF) it appears to call a syst ...

Cannot Scroll down to events with advanced options expanded

UE - Editor - UI Systems - Slate - May 31, 2017

When using UMG and enabling advanced options then deselecting and reselecting the asset can cause issues with the scrollbar length and cause some options to be initially cut off. The scrollbar then ...

Sizes of widgets are shown as their size before DPI scaling is applied after changing ScreenSize

UE - Editor - UI Systems - Dec 1, 2015

If the user sets the screen size to iPhone 4s (640 x 960) A widget that is "Fullscreen" will be roughly 1080 by 1620 in size (as reported by the details panel). This is the size before the DPI scali ...

Nanite shadow issue in commandline rendering

UE - Graphics Features - Nov 28, 2023

Canceling the Color Picker while modifying Curve Editor colors Moves Transforms Curves

If the user presses 'Cancel' when modifying colors using the Color Picker within the Curve Editor, the curves points are all transformed. Issue is reproducible in the below engine versions: 4.8.3 - ...

Setting NavModifierVolume's AreaClass at runtime does not result in navmesh rebuilding

UE - AI - Apr 23, 2015

The volume does accept the change and if it gets moved the navmesh will rebuild with new area set. The core issue is that setting NavModifierVolume.AreaClass at runtime does not notify navigation sy ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...

Trying to set/change an element of a fixed-size TAssetPtr array in the Editor results in a crash.

UE - Foundation - Core - Dec 9, 2016

Trying to set the value of an element of a fixed-size TAssetPtr array in the Editor results in the Editor crashing. This did not occur in 4.13. The attached callstack is from debugging the project ...

Wild card pins do not update when other pins on the same node have been used

UE - Gameplay - Blueprint - May 5, 2017

Wild card pins do not update when other pins on the same node have been used. If the other pin on the inputs node is connected, the other wildcard pin(s) will no longer update back to wildcards if ...

Child of child blueprint cannot be altered from data only blueprint if called by a macro within a blueprint macro library

UE - Gameplay - Blueprint - Apr 11, 2016

Spawning a child of a child blueprint in a blueprint macro library forces the child blueprint into opening as a data only blueprint without the option to open the Event Graph. Regression? (Yes), i ...