Regression: Asset Action Utility "Supported Classes" setting is not working correctly when "IsActionForBlueprints" is true

UE - Editor - Workflow Systems - Aug 16, 2024

When creating an Editor Utility Blueprint derived from "Asset Action Utility", UE allows the user to override function "IsActionForBlueprints". When it returns true, the "Supported Classes" setting ...

[CrashReport] Linux crash - FLinuxSplashState::InitSplashResources()

UE - Platform - Linux - Oct 27, 2017

This is a trending Linux crash in 4.18. It seems to occur before a project loads. Callstack from Log[2017.10.27-08.31.13:659][ 0]LogInit: - Physical RAM available (not considering process quota) ...

Code based interfaces do not appear in Interface selection dropdown

UE - Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...

Velocity Scene Texture Data Integrity Issues

UE - Graphics Features - Jan 8, 2026

When a Post-Process Material uses the Scene Texture Material Expression, the following code is generated: ``` MaterialFloat2 Local0 = Parameters.TexCoords[0].xy; MaterialFloat2 Local1 = ClampSceneT ...

When ParallelExecutor is enabled, Japanese build output of VisualStudio garbled

UE - Foundation - Cpp Tools - Sep 19, 2018

From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20. ・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Clea ...

Clean DocumentDB setup fails indexing

UE - Foundation - Horde - Server - Feb 21, 2025

Source [Link Removed] The user has encountered the error log: MongoDB.Driver.MongoCommandException: Command createIndexes failed: Implicit collection creation not supported when creating indexes I ...

Widget components and widgets in screen space are not the same color

UE - Editor - UI Systems - Jun 27, 2016

Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...

SunTemple Performance Regression on Galaxy S6 family devices.

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...

Surface Material's AO will show through a Decal when static lighting is disabled

UE - Rendering - Architecture - Materials - May 31, 2023

A surface's Ambient Occlusion will appear through a decal when static lighting is disabled in project settings. Regression tested against //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 23901901 ...

Vector2D struct does not save default values in macro inputs

UE - Gameplay - Blueprint - Sep 1, 2016

Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...