[CrashReport] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::GetUsedPrimitivesBasedOnMaterials() [staticmeshdrawlist.inl:868]

UE - Graphics Features - Feb 19, 2016

This Jira was entered due to a high number of occurrences in 4.11 Preview 5. Error message: Assertion failed: !Proxy->IsDeleted() [Link Removed] [Line: 867] Source Context: 853 { 854 ...

[CrashReport] Access Violation - UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:673]

UE - Simulation - Physics - Oct 2, 2017

This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], which was ju ...

Non-reflected header files not recognized by UHT

UE - Foundation - Core - Jul 28, 2015

A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...

[CrashReport] Assertion failed: Array index out of bounds - GetPhysicsTriMeshData() [modelcomponent.cpp:688]

UE - Simulation - Physics - Oct 30, 2017

This is a semi-common crash that has occurred since at least 4.17.1. The callstack is nearly identical to [Link Removed], which was fixed in 4.18.0, however the error message and source context are ...

Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

Launch on fails during staging with a SafeCopyFile Exception for MfMedia.uplugin

Tools - Jan 10, 2017

Was able to repro this on machines with and without machines set up for Xbone testing. ...

Children of editor-only actors do not maintain correct transforms when placed inside level instances for PIE and cooked builds

UE - World Creation - Worldbuilding Tools - Level Instances - Oct 20, 2025

We have found an issue where children of editor-only actors get wrong transforms in PIE and cooked builds when placed inside level instances. This affects both engine version 5.5 and 5.6. The issue ...

FileSystemDerivedDataBackend may output a corrupted access log

UE - Foundation - Core - Derived Data - May 20, 2021

This problem is caused by the AccessLogWriter has not been flushed at the termination. The following workaround flushes the Writer.class FFileSystemDerivedDataBackend : public FDerivedDataBackendInt ...

Crash when trimming animation and then undoing action

UE - Anim - Runtime - May 30, 2023

Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1  ...

Machine ID is not being shown on the crashreporter website

UE - Foundation - Core - CrashReportClient - Jan 13, 2017

This is a regression from 4.14.3 ...