When defining an FQuat variable in code, any name given to the variable will be replaced by the name "Rotation" in the editor. Workaround: Using FRotator instead of FQuat gives the correct variable ...
The editor will crash when importing an Alembic file with an empty first frame. ...
Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...
The option to assign a Shadow Physics Asset is located in the Destructibles Details panel even though they are only supported for Skeletal Meshes currently. This assigned shadow physics asset cannot ...
Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection. Note that Point and Spot Lights box cast shadows that can be rendered in the reflection ...
Destructible component doesn't register hit event with Landscapes. The only way to get the Destructible to register the event is to enable Impact Damage on the Destructible mesh. User Description: ...
Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...
User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...
This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line ...