Skeletal Mesh scales incorrectly if RigidBody node is used in Animation Blueprint and then the character blueprint is scaled. If the character blueprint is scale to extreme sizes (3.0) the effect i ...
Foliage painted onto a landscape will disappear when Sections per Component is changed from 1x1 to 2x2. Affects 4.17.2 CL 3658906, 4.18.2 CL 3794801, 4.19 Main Possible Workaround is to set the Re ...
The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Par ...
Licensee has 4 Services that aren't being initialized with their respective Tasks when they Plays in Editor. If the Behavior Tree is opened first, the warnings do not appear. All 4 of the Services h ...
'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...
The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...
White artifacts will appear on the edges of static meshes with MSAA enabled. If you change to deferred shading the issue is still there however it is less noticeable. Similar to UE- Founding in ...
If you have a sub level with "Initially Loaded" set to true and "Initially Visible" set to false it will crash after exiting PIE. This issue was reported and tested in 4.20.1 (CL-4233996). It has ...
When importing a Solidworks 2018 CAD assembly, if the part in the assembly is a virtual part (denoted by brackets in the feature tree), a part that exists only within the assembly, the part and rela ...
The input removed the connection points are not re-indexed. So connected 'wires' stay on their places. That causing disconnection of the last wire as well as shift for every node that followed the o ...