[CrashReport] Mac crash - UE4Editor-Slate.dylib!FTextLayout::GetAsTextAndOffsets()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash in 4.17.0 that also had some occurrence in 4.16. Users have not provided any descriptions of their actions when the crash occurred, but the callstack is nearly identica ...

In some situations, a Blueprint can become devoid of an Event Graph. While no graphs are present, multiple variables can be created with the same name.

UE - Framework - Blueprint Editor - Aug 26, 2024

In some situations, a Blueprint can become devoid of an Event Graph, or be created without one from the start. For example, function "FKismetEditorUtilities::CreateBlueprint()" in UE 5.4 does not ca ...

[Feature Request] Cook in the Editor should only save Asset Registry for the cook target platform

UE - Foundation - Core - Cooker - Jan 18, 2018

Request from Licensee: When launch Launching in the editor, it seems that asset registries of platforms other than those specified in Launch are also generated.  LogAssetRegistryGenerator: Startin ...

SimpleStreamableAssetManager: Memory Bloat/Leak in AssetIndexToBounds4Index

UE - Engine Scaling - Streaming - Feb 3, 2026

Overview: A report has been received regarding a memory leak that eventually leads to OOM crashes when s.StreamableAssets.UseSimpleStreamableAssetManager=1 is enabled. In projects that utilize this ...

Property Editors fail to import text values for FKeys within array/set/map containers when the key is identified by some valid non-alphanumeric characters

UE - Gameplay - Input - Oct 28, 2024

The FKey structure represents a user action input such as a keyboard key, a mouse button/wheel, or a gesture in VR. For the keyboard, it can represent any pressable key, such as letters, numbers, sy ...

Ongoing D3D 'HUNG' crash in FD3D11DynamicRHI::GetQueryData

UE - Graphics Features - Jan 18, 2017

This is a new ticket for the D3D 'HUNG' crash originally reported in [Link Removed]. Some fixes were introduced in 4.14.2 that decreased the occurrences of this crash, but other cases are still ongo ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:200]

UE - Editor - UI Systems - Slate - May 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...

[CrashReport] UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() [landscapeeditinterface.cpp:2617]

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Camera Component - Regression in Unreal 5.7+

UE - QA - Support - Oct 4, 2026

POST BODY:Summary Hey there - I’ve been sticking with Unreal Engine 5.6 for cinematics because of a regression that's been made to CineCameraActors (specifically the CameraComponent nested inside of ...

World Source in Take Recorder does not record auto-tracked actors properly

zComponent - Archive - May 23, 2025

The Take Recorder plugin allows for multiple sources to be recorded during gameplay. The World Source is expected to record everything in the level when the Autotrack Actors option is enabled. Once ...