Editor Crash when switching from a level to its sublevel. The sublevel contains an instance of an actor that references a character actor. See UDN for full context. Orignal UDN:https://udn.unrealen ...
Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...
Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...
When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...
The auto exposure that occurs with the post processing still occurs even though post processing is turned of when persona is closed and reopened. ...
Destructible component doesn't register hit event with Landscapes. The only way to get the Destructible to register the event is to enable Impact Damage on the Destructible mesh. User Description: ...
Extremely similar repro to [Link Removed], except in this case the parent function has no parameters or return values. Also encountered a one-off crash while exploring repro methods, but was unabl ...
An ensure is triggered upon entering an improper math expression. ...
Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...
Update Source button is not updating the PoseAsset that was created from the animation sequence. ...