If an object containing a struct is instanced inline inside ActorComponent, the properties of the struct cannot be edited. This only happens if the ActorComponent is added to a class by using Create ...
Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...
If a project loses connection to perforce and is then closed, the editor will prompt to save changes. If any of those changes require checking out an asset, the editor will prompt to check out the ...
Typo in UEDeployIOS.cs assigns the iPad launch images incorrectly ...
A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...
When the Launch URL blueprint node is used to open a link on an iOS device, any question marks in the URL are converted to %3F instead and invalidate the link. This is different from the behavior on ...
While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...
When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...
Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...
Looking straight down at the floor causes arch vis character to get stuck in jumping animation. Did not experience this behavior with default character class. ...