Using the math expression Atan2(y,x) inside of a math expression node results in an error. Tested in: 4.23.1 CL#9631420 , 4.25 CL#11341939 ...
Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...
Using the Particles.SubImageIndex has no effect on what portions of the a UV are rendered in Niagara. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6533064) ...
Updates to dynamic navmesh cause navlinks to reset to their default state. Navigation still shows the path as accessible even though it isn't. This is a regression from 4.23.1 (CL-9631420) where th ...
Parameters are misnamed when adding a new parameter to Map Set in a Niagara Module Script Tested: 4.23.1, 4.24.3 , 4.25 preview, 4.26 (main) ...
The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...
On an iMac running OSX 10.11.1 a user reports that the tooltips are appearing behind the contextual menu. *See image ...
We're seeing odd refraction when we have two close planes where the front plane has a translucent shader with a refraction not equal to one. I've included a project with the following setup:Two equa ...
saving a media plate actor set to spawnable in a level sequence causes the media plate actor to become black. there are two known workarounds 1. toggling the Media plate to Possessable, and Spawnabl ...
The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...