EQS Query Not Detecting Different Floors

UE - AI - Jul 7, 2016

Running an EQS for something such as finding a random point on a grid will not generate results on multiple floors. See the attached screenshot for an example. Was unable to reproduce in 4.11.2 d ...

SkyLight makes level entire green on Android devices

UE - Platform - Mobile - Aug 10, 2016

https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...

Dedicated Server crashes when client connects in particular circumstances

UE - Networking - Jun 9, 2016

Running a dedicated server with the setup in this fairly simply project causes a crash when a client connects. I'm unaware of the actual cause but getting the reproduction was all I could do. Logs ...

Crash when connecting to Source Control

Tools - Apr 27, 2016

Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...

GPU Particle Emitter noticable stutter with steady stream

UE - Graphics Features - Apr 1, 2016

When using a GPU particle and setting a steady stream there is an obvious stutter compared to 4.10.4 where everything worked smoothly. Regression: YES This issue did not occur in 4.10.4 CL-2872498 ...

AI Perception Peripheral Vision Angle Degrees Being Doubled

UE - AI - Jun 7, 2016

Any value that is set for Peripheral Vision Angle Degrees in an AI Perception component's Sight config is doubled. This does not occur with the PawnSensing component, which is inconsistent behavio ...

Disabling Editor Sounds Doesn't Prevent Compile Sound From Playing

Tools - Nov 10, 2015

Disabling the Editor Sounds under Editor Preferences->Level Editor->Miscellaneous->Sound->Enable Editor Sounds doesn't stop the Compile sound from playing when you click the Compile button in the ed ...

Material preview artifacts

UE - Graphics Features - Apr 4, 2016

Import the attached speedtree asset. The material view will be glitched. Disabling the world position offset input and reenabling seems to help. This issue did not occur in 4.10.4 and does not occu ...

FAssetRegistry::SaveRegistryData fails check on redirected umaps

Tools - Feb 22, 2017

When FAssetRegistry::SaveRegistryData() is invoked for a umap redirector it will fail the check check(!bIsMap || (InDependencyType == EAssetRegistryDependencyType::Soft)); Because the redirector ...

Nullptr dereference in FHeadMountedDisplay::UpdateSplashScreen()

UE - Platform - XR - Apr 5, 2017

A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...