If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...
When working in Manage Mode with Landscapes and deleting a component, if you undo the deletion, you can no longer modify or select the component. I did attempt to rebuild the scenes lighting and ge ...
"Files need check-out!" dialog no longer appears when you begin to modify an asset that is not checked out. Setting is enabled by default: [Image Removed] But message doesn't appear if you, for e ...
The server is not seeing the correct walking animations on each of the clients and after doing some digging, we found that the Pawn->GetVelocity() function is returning something drastically smaller ...
From a UDN thread: When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anythin ...
Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...
A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...
When a Sub Level is currently open (meaning it is listed as the persistent level in the levels window) and you save the level using the levels window the map build data registry will get destroyed. ...
It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...
As reported by the customer in the related UDN case, when right-clicking a tree item on the Geometry Collection Outliner inside the Fracture Tool, the popup menu should display 4 options for setting ...