When unloading a level containing a decal that is using a dynamic material instance the editor will crash. ...
Editor crashes when a widget's tick contains a breakpoint at a print string node. Based on 4.16 warning message, this appears to be caused by the text attempting to draw when no draw buffer is avai ...
When an object channel is deleted in Project Settings, any EObjectTypeQuery array becomes broken due to the array size shifting. Additionally: Enums can change when adding new Object Channels after ...
Using the slomo # command when Run Dedicated Server is set has no effect. Command still functions when this checkbox is set to false. Regression: No, same behavior occurs in 4.16.3 ...
Using Alt-Drag to move a copy of an actor from the persistent level to a sublevel (when the sublevel is selected as the current level in the Levels window), the persistent level is getting marked as ...
Adding a retarget source to a skeleton would create a hard reference from the skeleton to the mesh(retarget source mesh). ...
This function hardcodes Game/Content/ and optionally includes Engine/Content to search for maps to cook. This means that you cannot select a map from a content plugin to cook. Instead the code shoul ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
https://udn.unrealengine.com/questions/385999/assertion-failed-isingamethread.html ...
Ensure occurs when the user creates a cycle with a blueprint containing itself as a child actor component. ...