Arrays on multicast events called from the server are not passed to clients

UE - Networking - Jul 19, 2018

Arrays that are passed into a Multicast Event as an input are not available on clients who call the function Regression?: Yes This did not occur in 4.19.2 ...

Editor Crash after Compiling Primary DataAsset

UE - Gameplay - Blueprint Compiler - Feb 16, 2023

After compiling a data asset blueprint, attempting to open the parent data asset will crash the editor. From licensee: This is because in FAssetEditorToolkit::InitAssetEditor() the objects in Objec ...

Light Shaft bloom on the Oculus are straight beams of light

UE - Platform - XR - Jun 15, 2015

When light shaft bloom is enabled the lights will create straight beams of light even when not blocked by anything when shown in VR for the oculus. ...

Unable to unhide floating tabs

UE - Editor - UI Systems - Slate - Nov 5, 2014

If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...

Editor Crashes when Console Command Executed in New Editor Window

Tools - Oct 28, 2014

Console commands executed in New Editor Window cause a hard crash on projects that use Allegorithmic plugin (ie. Substance Atlantis). ...

Foliage Disappears Using OpenGL4 in Packaged Game

UE - Graphics Features - Apr 11, 2018

This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...

Cannot add a non-static custom thunk to a code class

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 7, 2018

In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...

Unable to package for Android with bEnableExceptions set to true

UE - Platform - Mobile - Jul 31, 2018

Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...

Text cursor movement with arrow keys does not work in blueprint context menu if search query is empty

UE - Editor - UI Systems - Slate - Aug 20, 2018

When using the text search in Blueprints the arrow key functionality is lost if there is a misspelling or when a search produces no results. This worked normally in 4.19 and below. ...

UAbilityTask Out parameters are not parsed properly

UE - Gameplay - Blueprint Editor - Aug 30, 2018

A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly. Regression?: No This occurred in 4.19 as well ...