[CrashReport] Mac crash - UE4Game!FShaderCache::InternalSetGraphicsPipelineState

UE - Graphics Features - Dec 1, 2017

This is a common Mac crash in 4.18. It occurs in Game mode, not in Editor. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.11.21-20.30.4 ...

Adding SmartObjectZoneAnnotationComponent to a blueprint actor causes a crash when building the package

UE - AI - SmartObject - Jan 30, 2025

If placing an actor with SmartObjectZoneAnnotationComponent added to blueprint actor in a level, it will crash when the level open. As a workaround, adding SmartObjectZoneAnnotationComponent to the ...

Editor crashes when adding custom CameraComponent to BP with CameraSettings hidden

UE - Gameplay - Components - Oct 8, 2015

Using the HideCategories = (CameraSettings) specifier inside a custom CameraComponent class will cause the editor to crash when the component is added to a blueprint. Restarting the editor will sho ...

Crash in UEngine::TickWorldTravel

UE - Networking - Jun 14, 2018

In UEngine::TickWorldTravel, in between calls to LoadMap() and LoadMapCompleted() it is possible that an error causes PendingNetGame on the world context to be nulled out (presumably by CancelPendi ...

Crash while unloading a streaming level while spawned decals exist in the unloaded level

UE - Graphics Features - Aug 18, 2017

When unloading a level containing a decal that is using a dynamic material instance the editor will crash. ...

Editor crashes on launch after hot reload with multiple modules

Tools - Feb 16, 2017

The editor will crash on open after a hot reload if there are multiple modules in the project. Regression: No - behavior also occurs on 4.14.3 (CL 3249277) Workaround: Compiling with the editor clo ...

Editor Crash when blueprint Self reference is passed by reference

UE - Gameplay - Blueprint - Feb 7, 2017

When a custom event has an input whose type is a reference to an object (Actor-Reference, Player Controller - Reference, etc) and is set to pass-by-reference, passing a reference to the "self" bluep ...

Shipping Build Crashes While Using Oculus Online Subsystem Plugin

UE - Networking - Aug 12, 2016

Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...

Editor crashes opening MyCharacter BP after converting to 4.5

UE - Gameplay - Blueprint - Nov 4, 2014

On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...

Crash when setting a module input to read from a new user parameter

UE - Niagara - Jun 2, 2020

Crash when setting a module input to read from a new user parameter Crash does not occur when drag/dropping a User Parameter from the Parameters panel into the input, or when selecting a preexistin ...